Journal: Drug Invention Today

Article Id: JPRS-P'Col-00004892
Title: Use of chain gain game in understanding pathology
Category: Pharmacology
Section: Research Article
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    Aim: This study aims to determine the use of chain gain game in understanding pathology. Introduction: Game-based learning is typically assumed to be digital (or computer mediated). However, there are unit several academic games on the market that does not need a PC host. Non-digital game-based learning has several benefits over digital game-based learning, including value effectiveness and low body overhead, it demands few requirement skills and provides opportunities for increased social interaction. Promotion of collaboration and social activities among students will increase involvement in learning, whereas sharing one’s own concepts and responding to others’ reactions sharpen thinking and deepen understanding. The study aims were to work out perceived uses of non-digital game play and to work out sociodemographic factors that may predict perceived uses. Materials and Methods: Sample size: The sample size was 150 samples, 75 samples exposed to chain gain game and 75 samples will not be exposed to chain gain game. Comparing both by having test and the data will be collected. Results will be analyzed statistically. Results: This study shows a significant difference in students who have taken chain gain game. Hence, this method of learning is effective in students and has great impact in studies. Conclusion: The research indicates that visual tools could facilitate students to develop better recall, comprehension, and important thinking skills. It is vital that the tools be used mindfully and judiciously. Chain gain game is most helpful throughout group action, note-taking, and developing clinical eventualities.

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  • About the authors and Affiliations

    Author(s) Name:

    M. Sagana, M. P. Brundha*

    Affiliation(s) Name:

    Department of Pathology, Saveetha Dental College, Saveetha Institute of Medical and Technical Sciences, Saveetha University, Chennai, Tamil Nadu, India

    *Corresponding author: Dr. M. P. Brundha, Department of Pathology, Saveetha Dental College, Saveetha Institute of Medical and Technical Sciences, Saveetha University, 162, Poonamallee High Road, Velappanchavadi, Chennai - 600 077, Tamil Nadu, India.

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    Author:

    M. Sagana, M. P. Brundha*

    Title:Use of chain gain game in understanding pathology
    Journal:Drug Invention Today
    Vol(issue):11 (October [Special Issue 1])
    Year:2019
    Page No: (258-262)
  • Experimental Methods Keywords

    Methodology:Game-based learning
    Research Materials:Active learning

Keywords

Active learning Chain gain game Game-based learning Mind mapping Pathology

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